
While the straight-up FPS aspect of the game is easy to pick up and play, the interface took a bit of getting use to as far as the ?augs? (or augmentations) were concerned. You can cycle through the different augs as they are made available to you and you?ll use the triangle to activate them. They use up bio-energy and are limited, so you have to exercise caution so you don?t get stranded with any augs. There?s enhanced vision, which gives you the ability to spot enemies, even through walls. There?s ballistic shield, a handy little aug that protects you from enemy fire for a short amount of time. This is great if you step into a hornet?s nest of enemies. Reflex boost slows things down, a la
Matrix and
Max Payne. Electrical boost sends out a charge, while Cloak, well, it cloaks you. A vast array of weapons are at your disposal, whether you swipe them from the armory, pick them up along the way, or kill someone to get them. Grenades include frags, EMP for those pesky bots, flash, gas, and spiderbots, which track down enemies. Guns include sniper rifles, pistols, rocket launchers, shotguns, and on and on. Other than gunfire, obviously, Nathan?s Achilles heel is the EMP attack, which disrupts his bio-augs and the ensuing static he sees is where the term snowblind comes from.