The Wolf Among Us might look like it's made up entirely of the colors that were left unused in The Walking Dead. That being said, it retains the same signature cel-shaded look. Neons overpower everything else, but the artificiality of this world establishes a very competent neo-noir setting. This is a gorgeous game from beginning to end, with animation work that matches the dispositions of Fabletown's various fantastical (and in some cases, foul) denizens. These legendary figures from folk history are anthropomorphized, for better and for worse, and mostly for worse. The worst of human nature is plain in the way these miserable creatures carry themselves, and it represents a stunning departure from how most people look at fairy tales.
All the grit and grime of Fabletown is reflected appropriately enough in the soundtrack and voice acting. The music strikes a nice balance between pure film noir and modern crime motifs. But as with The Walking Dead, the magic is in the voicework. None of these characters are as instantly endearing as Lee Everett and his young charge Clementine, but their arrow-straight delivery completely legitimizes what otherwise appears to be insanely goofy. You might chuckle at seeing an anthropomorphic toad or pig burying you in a deluge of cockney/Brooklyn accent-laced profanity, but it isn't long before the shock wears off and you're left with the sadness and despair that these characters deal with.