AIPD is almost sure to give you immediate flashbacks to another similar game: Geometry Wars. Of course, it’s not an exact replica by any means, but you’d have to try hard to ignore similarities. Some of the enemies in AIPD are more organic looking, for example, looking more like like giant viruses or bugs. I imagine that’s probably what they were going for, as you are probably fighting computer viruses in this game. It’s pretty on the nose for an acronym that spells out Artificial Intelligence Police Department.
Actually, the developers cite that one of the influences is a 1982 game called Mine Storm which came out for the Vectrex console. Fair enough, if you take a look at the screenshots in the links following this review, you can see the influence. Shooters with a geometric style like Asteroids and Mine Storm have no doubt influenced countless games that followed them. The simple, retro aesthetic has made a big comeback, so this is likely a style that will stick around for a while.
The game also seems to have only one main type of stage. It’s circular. Nothing wrong with simple, but it’s worth pointing out that, well, the stage is a circle. Ok, so the stage can sometimes shrink at varying intervals, depending on the challenges you’ve chosen to go through, but it’s pretty much circular.
The sound is also appropriately electronic and techno-flavored. The music is fast tempo, matching the chaotic action happening on screen. It’s hard to imagine any other type of music for this style of art and gameplay. It would be a bit like trying to dub classical music over a video of a GWAR concert. Ok, nevermind, that actually sounds awesome.